
0x71 Tonpole: Seems to work, and to my surprise, turn into Biting Lizard the way he's supposed to 0圆e Aegorpiaproanlian: Requires a map without layer 2 0圆c Chamber's Eye: Not a standalone boss 0圆b Blue Spike: Same story as 0x5b works, but not perfectly 0圆a Lime Slime: Requires a special map due to use of Mode 7 effects for his "growth" 0圆9 Great Viper: Seems to work, but I think he has a dependency on the size of the map could be glitchy at times 0圆8 Boreal Face: Mostly works, but has some hardcoded coordinates 0圆7 Brambler: I think this is supposed to be a companion enemy to the Tropicallo bosses, and not a standalone enemy I'll probably throw him in anyway, who cares 0圆0 Mech Rider: Works, but his death animation makes layer 2 a little screwy. 0x5f Snap Dragon: Seems to glitch out a bit with Tonpole graphics, but mostly works

0x5d Spring Beak: Works, but has similar issues to Spikey Tiger

0x5b Spikey Tiger: Works but suffers from a similar problem to Tropicallo - his jump spots are hardcoded, and the map would optimally be set up with safe spots he could sit in, like his original map has. 0x59 Tropicallo: Theoretically works, but his coordinates are hardcoded, and would need to be changed to work for the map he's on. I'll have at least one of my arenas like this so that he can be used now and then. 0x58 Wall Face: Requires a map that doesn't have layer 2, since it draws the wall part of its graphic on layer 2. The ones that are just "Works" will probably be the ones I use for the initial v0.30 release: Notes on which bosses seem to work, and which don't, so far. Every 3-5 floors will have a boss that the exit warps you to before taking you to the next floor.

When they die, bosses currently grant a random weapon orb.
#Secret of mana rom easy level up code
This will be a little new code that scales based on floor number like I already do for normal enemies. right now it's unmodified, and these later guys one-shot me.
